ANTHEM 2.0

February 27th, 2009

Last week we announced a major release of our ANTHEM platform.  Every carrier currently using ANTHEM will be upgraded to ANTHEM 2.0 over the next several months, and we are sunsetting the previous platform and interface so that from this day forward, only the architectural approach of ANTHEM 2.0 will be available.  There are some notable improvements over ANTHEM 1.0, that I would like to detail:

You probably know that ANTHEM started as a way for carriers to aggregate the social networking category using a single client to make deployment simpler, requiring fewer device resources and with a straightforward user interface.  The architecture of ANTHEM 1.0 could best be described as “traditional client/server” in that the client contained all of the navigation and UI, while the server was acting as a gateway to the social networking sites.  The result was a very similar look and feel across multiple social networking sites, except of course that the content being served into that similar UI was specifically Bebo or MySpace or whatever.

The limitations of ANTHEM 1.0 were mainly that the UI was inflexible and the business logic, being tied to the client, was limited to existing functionality.  If a social networking site rolled out a new service for which ANTHEM had no functional component, it could not be rendered.

A similar constraint, btw, exists with mobile browsers: Social networking sites have turned into platforms that enable third parties to build apps around, and the mobile version of those social networking sites are unable to render those third party apps.  This is not because of the browser itself, but because the login credentials for the mobile site provide access to what is essentially an API-driven representation of the full HTML site.  It can be thought of as a separate site, really, and any new functionality added on the HTML site has to be built and added to the mobile version.

Anyway, another driver of the rearchitecture of ANTHEM is the definition of “social connectivity” in the mobile space.  “Social networking” has always been a bit ill-defined, but what comes to mind now versus what came to mind four years ago is a very different concept.  Yes, today “social networking” still includes Facebook and MySpace and Bebo, but it also encompasses Twitter, imeem, MTV Tr3s, meebo, AIM, YouTube, email and even Texas Hold ‘Em Poker.  (Because you can play it with your friends on Facebook.  For that matter, any Facebook app is now part of the “social networking” mix.)

In the mobile space, it gets even more complex than that: Carriers and OEMs are in the business of facilitating personal communication, and social networking has become an important aspect of personal communication for a great many people.  It is therefore imperative to integrate social networking into the device UI itself, adding Facebook friends to the phone’s address book, for instance, or creating a master “network address book” that contains all contacts from all sources and syncing it back to the device in a way that seamlessly facilitates communication with everyone no matter their origin or mode.

Because so many carriers, OEMs and social networking providers use ANTHEM, it had to account for all of this and offer a future-proof technology platform around which products and services can be built.  ANTHEM 2.0 delivers.

Here is how it works:

All applications are rendered on the server now instead of at the client, which makes several things possible, not the least of which is ultimate flexibility and a future-proof patform to deploy ANY service.  So for instance, MySpace on a cheap low-end phone can look just like MySpace on the iPhone.  If some other new service becomes popular a year from now, no problem - it will simply be added later without having to change anything on the device.

Another benefit to this approach is that we can make application associations at the server level.  Unlike traditional mobile applications, which are single-purpose binaries that cannot interact with each other, ANTHEM enables apps to interact, using each other’s resources.  So for instance, through ANTHEM you can play Texas Hold ‘Em Poker with your friends on Facebook.  They are two separate applications, but with shared resources enabled, each app becomes more powerful than on its own.  This has never been possible in the mobile space, but now it is.  All of the apps written for the various social networking sites can now be ported to the mobile space.

We will do a technical post sometime soon, but I thought I would mention that the code we use to create apps is off-the-shelf JavaScript, CSS and XML - web development standards.  While it is true that other platforms may attempt to use high-level authoring tools for very light widgets, etc., ANTHEM creates real, full, robust, interactive applications.  The transformation at the server optimizes and compresses the application code and sends down to the phone a very light payload.

Incidentally, at the device is either the ANTHEM app player, which is available in any flavor you want (J2ME, BREW, Flash, WinMo, Android, whatever) and is about 160K so very light and optimized for low-end feature phones though of course it works beautifully on smart phones, OR we can publish all app functionality into a native UI or third-party construct.  ANTHEM is presentation-agnostic and realizes its full potential when its ability to integrate with native device functions is exploited.

If you would like to see an online demo of ANTHEM or get a client sent to your mobile phone, please send us an email and we’ll get to it right away.

Mobile Advertising?

January 20th, 2009

I don’t know about you, but I have heard little positive news about mobile advertising. Most everybody agrees that it simply is not ready for primetime. One of the more philosophical reasons given is that as an industry we are trying to take a web-based model and make it work on mobile phones, which is kind of like putting banner ads on television - it simply doesn’t make sense. One of the more pragmatic reasons people sometimes give for a lackluster mobile advertising market is that it doesn’t work very well: Little banner ads that click off to little WAP pages (with the restrictions in the mobile space against porn, booze, tobacco, carrier competitors, etc.) just doesn’t generate response rates comparable to current expectations.

Intercasting Corp is not ad-driven, so I do not have a horse in this race other than a general curiosity and a belief that a vibrant mobile advertising industry is a future cornerstone to a more open mobile consumer experience. One thing is for sure, compared to the web, mobile consumers represent a roughly sixfold increase in market size; unlocking the potential of such a market will create the next (and bigger) Google.

I am no expert on the subject and therefore have no opinion. Someone who is an expert on the subject (and who has an opinion) is Paul Palmieri, CEO of Millennial Media, the leading mobile ad network.

His latest blog post, “Saying ‘Yes’ to Mobile in 2009″ offers great insight into the mobile ad market and offers some data that debunks some of the conventional wisdom. 2009 may be the start of something big in mobile advertising. Give it a read - it is definitely worth your time.

Intercasting Corp in 2009

January 2nd, 2009

I am comfortably certain that somewhere in a cornfield in Peaksville, Ohio, now lies 2008.

The New Year’s Eve ritual this year was more about sweeping 2008 under the rug and forgetting about it than it was about celebrating it. I cannot remember when the “celebration” part of the holidays was more about looking forward to the following year. As far as the world in general is concerned, I am very much looking forward to 2009, if only out of morbid curiosity.

Regarding Intercasting Corp, I am flat-out excited about 2009. The confluence of trends that we have been predicting for so long are now coalescing, and this year we will see a general redefinition of mobile data services and the way consumers interact with them. We are working with many developers, carriers and OEMs to leverage our ANTHEM platform to evolve the mobile communication experience, and the result is going to be awesome.

We are sharing some details of our new platform release in Q1 at various events, so if you will be at one of the following and would like to see the evolution of ANTHEM, please send us an email and we’ll set up a time to meet…

CES – We will be in Las Vegas from January 7th through the 11th. Qualcomm generously gave us space in their booth, so you can also stop by there.

Social Networking Conference – I will be co-presenting with Jen Byrne from Verizon Wireless at the social networking conference in Miami on January 22 and 23. It will be the warmest place in the country. Do stop by.

Mobile World Congress – Have you justified going to Barcelona on February 16-19? We have. Come see our new technology. In fact, I will personally be in Europe for two weeks visiting various countries, so if you have always wanted to meet in person but couldn’t get to sunny San Diego, I might just be in your country. (If your country is Spain, Germany, Belgium, France, Czech Republic or the U.K.)

Happy new year and success to all in 2009.

Social wrapped around everything

December 18th, 2008

I haven’t felt very bloggy lately. Forgive me – it seems I have been living on an airplane for the past two months. I have been traveling around the world, visiting clients, planning for next year, etc., and I can tell you that next year is going to be awesome: There is a convergence of trends that we assumed would happen one day, and those trends are really starting to converge in a big way. Those trends are:

1) Social networking becomes a mainstream communication medium (check)
2) Mobile operators embrace the value of social networking in the mobile space (check)
3) Social communication becomes a feature of the native mobile device UI (soon)

That last one is the bit that is going to make 2009 so exciting for me. Underway now are the various projects at various carriers and OEMs to make mobile phones “social.” Derrick and I have been meeting with all of our clients to plan around their initiatives and our new functionality, and I have to say that what I see in general is really the most innovative thinking I have seen across the industry in some time.

Almost every carrier in the world has the following projects in various stages of development at this very moment:
- “Social address book”
- “One-click upload” camera
- Active UI
- Open app store

As a quick aside, I should note that most of the OEMs and some of the infrastructure providers also have the same projects defined, and it is going to be a zero-sum game among them; among large hardware companies, some move more swiftly than others. As the lines blur between hardware and software, everyone is swimming upstream. Who does the future belong to? Ask Verizon Wireless, soon to be the largest carrier in North America, how they plan to dominate their market. Then again, ask Nokia who they think the customer belongs to, as they continue to build their capabilities not just in handsets and infrastructure, but also in services now. Talk to companies like Alcatel Lucent, in the midst of a management upheaval, where they need to go to stay in the game. “Closer to the consumer,” is the answer for everyone. How to do it? PANDER to consumer whims as never before, give them what they want, and give it to them in the absolute best experience possible.

What do mobile consumers want? Ease of use, low cost and social interaction. And that is exactly what consumers are going to get starting in 2009. Imagine your cheap subsidized feature phone acting more like an iPhone, getting a simplified user interface that is easy and even fun to use, and wrap the word “social” around the most important features. Look forward to the following:

- Active UI: Get RSS feeds, friend feeds, alerts, notifications, messages and media delivered directly into your phone’s native UI. What is an inbox anyway? Can’t the idle screen work more like an active communication dashboard? Yes. And soon it will.

- More useful cameras: Why do only 10% of photos ever make their way off of the mobile device? Because it is really hard to send photos. And what is the incentive to send a photo via MMS anyway? Sharing? Is it more valuable to share with a million people versus one person? Yes. Tighter integration between camera phones and photo hosting and sharing providers is like wrapping “social” around your camera.

- Social address book: Communication is multimodal. You send emails, you use IM, you use Facebook, you send SMS, maybe you even use Twitter. All of your contacts are in different address books. Your mobile phone should be more multimodal than it is. Since it is the device that is with you more than any other, it makes sense that it should have a superset of all your contacts no matter where they originate, and no matter what mode of communication you wish to employ, your phone should be able to do it.

- App store for the rest of us:
With all the hype around the smart phone market lately, you would think that everyone in the world had an iPhone. The truth is that Apple represents a small slice of the smart phone market, which amounted to no more than 120mm units shipped worldwide this year. Feature phones (the less expensive, lower-powered types) account for 1.13 BILLION units sold this year, and they are getting better every day. Those consumers will soon be able to pick and choose functionality and add applets that extend the value of their phones, and it won’t be a rev of the existing “download storefront” model. Look for something totally different and refreshingly simple.

As all of these initiatives make their way to market, consumers will end up winning big. The entire mobile communication experience is about to shift and just get…better. What it all adds up to is a personalized and frictionless communication experience. That is the power of “social.” It is a too-often used word that is ill-defined in the context of technology and communication, but nonetheless it is fueling a revolution in the way people communicate that is about to raise the bar in the mobile industry.

Mobile “social” evolving

October 31st, 2008

What is the meaning of “social” technology today and into the future? The word in general is about interdependent relationships, cooperation and society. The word as it relates to the internet has typically referred to sites which enable people to define linkages between friends.

Social technology is evolving. I suppose bulletin boards were an early prototype of technology-mediated social interactions, though without the persistent linkages seen today in sites like Facebook. But the “social” trend really got going with sixdegrees.com, which was based on the concept that we are all connected by no more than six degrees of separation. (You may remember the play, the movie, and the apparently very real science of connecting everyone in Hollywood to Kevin Bacon.) If you could model those degrees of separation, you could find out through whom you know the president, for instance. Maybe even call him, since you have a friend in common.

Friendster continued the trend and was similar in concept to Sixdegrees. At that point, the notion of a “friend” was well-understood to mean someone you actually knew. Then MySpace launched with the idea that the problem with Friendster was in fact the trusted relationships and what people really wanted was self-promotion. They were right, and now Tom has over a hundred million “friends.”

With MySpace’s success, the dam broke, and now it seems every site is a “social” site of some sort. The understanding of technology-enabled community and interaction has been distilled over the past several years and is being applied as a sort of “wrapper” around existing businesses, and in some cases with great success.

We now have social gaming communities, social t-shirt design and commerce sites, social restaurant reviews, social music discovery, social job search and of course social pornography. All roads lead to Rome. While social networking sites place at the center of their value proposition the very thing that drives them, (that is personal connections) “Social” has also become a feature that can enhance the user experience of other products and services. While it may be enough to buy any old stuffed animal for your kid, why not buy them a Webkinz instead so they can go online and watch it come to life and interact with other Webkinz? That’s added value.

While I could write another thousand words either praising or damning this trend, the point would be moot because the trend is embedded in the collective consciousness of society and, more importantly, the products and services we use.

Let me instead opine on its significance in the mobile space. Here are the trends we see:

Mobile social application development increases – I know this is hardly testing my mettle as a seer, but an increasing percentage of mobile applications (just like the increasing percentage of web services) are “social” in some respect. On one hand, this is good, because carriers can justify their investment in infrastructure to support always-connected communication services. On the other hand, China and India, with their gigantic potential user bases but woefully slow networks, will have to wait. The biggest implication for carriers is content rating. As long as there is no useful mobile content rating system, carriers (which are heavily regulated by governments) will continue to take a conservative approach to user-generated content, which will hinder adoption of high-value services. In the meantime, mobile social communication service providers will continue to quietly build a user base that circumvents and ultimately disintermediates the carriers unless some action is taken.

Mobile application deployment misses the boat – Mobile application deployment today is a deplorably high-friction process, characterized by fractious, high-cost and high-involvement development and processes that retard innovation and restrain choice for the mobile consumer. The iPhone application deployment model made a light go on in several heads of people in the mobile space. The answer? “Make our application deployment work more like the iPhone App Store.” And so 2009 will be the year of “app store mania” with the RIM app store, the Nokia app store, the Windows Mobile Skymarket, Samsung’s Smartphoneshow, the Google Android Marketplace, plus a continued effort from Palm, more navel-staring from Adobe with Flash Lite (not sure what the problem is there - they should have won by now) and of course J2ME and BREW are not going anywhere anytime soon. The result of all of this simplification of the application deployment process will be fractious, high-cost and high-involvement development and processes that retard innovation and restrain choice for the mobile consumer. There is obviously a better way than this further balkanization for mobile developers, and it involves fixing the deployment approach, but standardizing the development approach by not promoting proprietary SDKs. In any case, as cool as any of these deployment technologies or approaches may be, they all fall short for social application deployment, and social applications are the future. Application deployment technologies must 1) integrate with the device (which I realize some do) and 2) integrate with a sharable base of active users. (Which all don’t.)

Devices integrate tightly with 3rd-party communication service providers – Nokia recently bought Oz so that hundreds of millions of Series 40 phones wouldn’t go out the door without consumer e-mail and IM. Such services undoubtedly have vast user bases, and so enabling them in the mobile space makes sense. But forget about the existing user bases of Gmail and AIM, which are principally web-based. The real opportunity for growth here is for the 3rd-party service providers. Compared to the relatively paltry potential customer base of around 500 million web users, the 3 billion mobile users may, in great numbers, find consumer email, IM, chat, social networking and other social applications very valuable. That means large social networking sites are going to have to change their web-based mindsets if they are going to reap the reward of device integration; They will all have to offer mobile-based registration or watch their competitors add users in the billions. It also means that OEMs are now in an arms race to provide ever-richer device-integrated functionality, which is good for consumers. Lastly, the OEMs, by moving in this direction have their choice of business model: In markets where they have control, they have a differentiated offering plus a service revenue stream, and in markets where the carriers have control, they can offer a value-added revenue stream to the carriers that is built into the value of their devices when the carrier buys them.

Core device functionality becomes social – Even without 3rd-party integration to social communication services, the mobile device is going social in a big way. EVERY carrier and OEM has defined a project called “social address book.” It means different things to different companies, but all of them recognize that the address book has to evolve to function more like a “friend list” on a social networking site. The same is true of the camera and gallery. A camera with a persistent wireless connection should not feel as offline as it does today, and it will evolve to a “participatory panopticon” function which will enable concepts like citizen journalism, lifecasting and surveillance. The “gallery” on mobile devices is also very offline and will evolve to act more like a shared photo album. Remember that no Flickr is required to do this – all the photos in all the mobile phones all over the world can be made sharable solely through some technology development by OEMs. Even the native state is going to evolve: Look for “friend feed” style updates pushed right to your device’s active home state, and integration of instant communication functionality including other aspects of the device like location, status and availability. The lines are blurring between hardware and software, and it is an exciting time to be an OEM if you don’t have your head stuck in the sand.

A middle layer of active agent technology evolves – “Online” is a web-based term that has useful meaning when using stateful communication services such as social applications because it denotes instant availability. That means you can ping someone via IM, see their presence on Facebook or click into a game of Texas Hold ‘em poker. While versions of such services make sense in the mobile space, the notion of “online” does not because unlike your PC, you do not actively sit in front of your mobile phone for 10 hours a day. That doesn’t mean you don’t want to receive a message notification or play poker with someone, though it may mean that there are times when you want to receive relevant RSS feeds but not other types of messages. Furthermore, many social applications are profile- and rule-driven, such that, even when you are not “actively” engaged, your profile may be engaged on your behalf, acting as an agent of sorts. We see examples of this in social gaming today: On Zynga Pirates right now, I am accumulating $50,000 in gold an hour, even though I haven’t played in a week. A higher-level technology layer that can act as a shared resource for multiple types of communication service providers such that it is a “feature” of those applications would go a long way to making mobile devices “socially enabled.” In essence, your mobile device will be a sort of communication assistant rather than a terminal.

Mobile content demand inelasticity

October 13th, 2008

How is your portfolio looking today?

I suppose I understand as well as anyone at a macro level what is driving the global financial meltdown. I also understand what a lack of cash means to banks and what a lack of credit availability means to businesses and individuals. Perhaps most importantly, (to my business and our industry, anyway) I understand what all of these macro trends means to the typical mobile consumer: Nothing.

When it comes to the microeconomics of managing our business, I am keenly aware of even the slightest fluctuation in our daily stats. I can tell you when a carrier has done a promotion, put us in a “featured” category, changed a category, altered a naming convention, changed marketing language, had a problem with their storefront vendor, launched a new handset or, put simply, changed anything in any way whatsoever. This is because demand is constant for mobile content and communication, and it is other variables that affect consumption. I just looked at our daily new user stats, and yesterday we had more than 50% more new users than we did exactly 30 days ago. The global financial crisis evidently has little impact on purchasing behavior for products below the $5 mark.

Notice the line at Starbucks is as long as ever. Your triple grande latte is a low-price luxury good, and at the margin, cutting out your $3/day habit does not materially impact your ability to pay the rent. The perceived value of that latte is higher than the cost, because dammit, with the world crumbling around you, you deserve it. So it is with your $1.49 to access MySpace Mobile. (In fact, your barista will tell you that there is a statistically significant increase in demand for whip cream over the past month.)

There are few substitutions for mobile communication, and over the years, our industry has found the market-clearing price for most forms of mobile content. But price is not the most important variable because demand for mobile content and communication is inelastic: The percentage change in demand is smaller than the percentage change in price. This is why carriers increase the price of SMS even as volume increases – they know that increasing the price increases revenue at a higher rate than whatever drop off in demand the increased price might produce. Despite LNP, it is still a perceived high-cost proposition for consumers to switch carriers, even to a lower-cost alternative.

The greatest function of demand for content and 3rd-party communication services in the mobile space is not price – it is discoverability. If a carrier put a big red button on the home screen of every one of their phones tomorrow with a label that said “Press to pay $10,” and that was all the big red button did but it was the only thing on the home screen of everyone’s phone, they would have at least 50% of all subscribers push the big red button.

Preloading is a form of big red button: Where our interface is preloaded rather than offered as a downloadable app from a carrier’s deck, we see a minimum 20x increase in new users who have that handset vs. a comparable device in market. That is a significant multiple, and it has nothing to do with price – it is all about discoverability.

We have tested consumer price points from $10 to Free, and we have learned that all other variables being equal, Free does not increase adoption, and to some measurable extent, it increases churn because the consumer has made no investment in the experience. This is as true amid a global financial crisis as it was in more generally prosperous times. The most effective consumer offers for communication services are “finite day pass” and MRC.

The world is full of bad news, but at least one can take solace in the fact that the mobile consumer displays an attitude that rewards utility not just with usage, but with money. ;-)

Nokia acquiring Oz

September 30th, 2008

Today Nokia announced that it is acquiring Oz, the mobile IM and email provider. First things first: Congratulations to Skuli and team. Secondly, one must pose the question: Is there no stopping Nokia? In the midst of a worldwide financial crisis that has all sources of cash completely ferklempt, and even as its own stock price takes a beating, Nokia brazenly forges ahead with non-trivial acquisitions, confident in its market position, its strategy and its fundamentals. And why shouldn’t they? NOK, like many telecom sector companies, (and one might even say all companies ex-financial sector) has strong fundamentals, and while the contagion of fear may certainly affect them as investors (who are all on some level speculators) run for the door, this is exactly the time when acting out of fear paralyzes companies. And so Nokia will probably pull farther out in front as its competitors succomb to fear at exactly the wrong moment.

But I digress - I am not a financial pundit, and what I really wanted to talk about is the Software and Services strategy in the mobile space and what the acquisition of Oz means for the incumbents competitive to Nokia.

Nokia bought Oz for an obvious reason: They have been sending out 200mm feature phones a year with no 3rd-party messaging capability. Baking consumer email and IM into those devices solves that problem, and serves well their Software and Services strategy. As devices become less “discreet hardware” and more “service-delivery platforms,” the importance of filling the void for consumers increases. Companies like Oz fill that void for IM and email very well.

In fact, there are a lot of platform companies that fill similar voids. One need only look at Nokia’s history of acquisitions to identify those voids:
Navteq – location services
Enpocket – ad serving
Plazes – social mapping
Loudeye – music
Twango – social networking
Avvenu – desktop sync

Now all they need is Search, Games, News, Weather, Sports, Photo Upload, VoIP and Contact Sync and they effectively become a mobile media company likely to rival, in the long run, AOL, Yahoo, MSN, etc.

I frankly expect to see no slowdown at Nokia and wouldn’t be surprised if they kept ticking off “need to have” verticals with more acquisitions. Of course, near and dear to my heart is the social networking vertical. Just as Nokia can now provide 3rd-party IM and email, so will they eventually provide 3rd-party social networking. (If consumer trends continue in this direction.) Twango became Nokia Share, which is not like “an Oz for social networking.”

But that means that everybody else has to continue, as well. Really interesting to me is what happens when Nokia makes an acquisition. There is a not-small universe of companies around Nokia that, to remain competitive, has to move in a certain direction whenever Nokia moves. Any competitor to their handset or infrastructure division has to now be looking at the Oz acquisition and planning a move into 3rd-party messaging, no? And which private companies are “Oz-like”? Certainly there are a slew of platform companies that provide vary types of similar services. It will be interesting to see what happens next.

Mostly, I am interested to see which companies rise to challenge Nokia during this generally fearful moment in history. I personally think Nokia is making bold moves and showing resolve to win at a time when other CEOs might be forced to pursue a more conservative approach.

In Europe now, thinking about business models

September 24th, 2008

My most recent RCR Wireless column is about mobile social networking business models. Here is a link to it on the RCR site, and since I think that link will eventually expire, the text is below. The point is that every participant in the mobile social networking ecosystem has a different strategy, and so there is no single business model that works for everyone.

I happen to be in London at the moment, then I’m off to Germany and some other fine countries, visiting customers, etc. Coming here is a good way to maintain perspective on business models, because the mobile consumer experience is so different compared to in the U.S. Flexibility is key when dealing with a worldwide customer base. One thing that remains constant across all of our customers around the world is the increasing importance of integrating 3rd-party communication service providers into the mobile communication experience.

Anyway, here is the text of the RCR article…

On social networking business models

I have a good vantage point of the mobile social networking opportunity: The largest social networking providers, wireless carriers, content providers and OEMs are using my company’s Anthem platform as the backbone of their mobile social networking strategies and roadmaps. I more or less know what everyone is planning in this space up to about 18 months out. Everyone is doing something similar, yet everyone is approaching it very differently, (if that makes sense) and the end result is going to be a very rich user experience.

Mobile social networking is one of the highest priorities among carriers, OEMs, social networking providers, and content providers because it essentially redefines the personal communication experience. It may be a bit difficult to envision, but as simply as you click on a friend in your address book or shoot off an SMS, the word “social” is being wrapped around the consumer experience in exciting ways. You will soon find that there is no “WAP site” or “application” per se in the mix. Rather, you will find access to your favorite social sites baked into the very UI of your device.

It makes perfect sense, of course, that wireless carriers would embrace what is essentially an evolution of their core business model, which is providing communication services. (And social networking is simply a communication service, on the same continuum as voice, SMS, email, IM and so forth.) It also makes sense that social networking providers would embrace the mobile consumer: Social networking was established and flourishes on the Web, which is limited to a 500-million-strong consumer base (roughly the number of PCs that are connected to the Internet). Compare this to the roughly 3 BILLION mobile consumers worldwide, and it’s no wonder the largest social networking providers in the world are rushing to the mobile space to grow their numbers.

But here arises the question of business model, which is the intended subject of this article. There is a natural tension between wireless carriers and social networking providers because the former has built a business around getting paid for providing communication services while the latter has built a business around providing communication services for free while advertisers subsidize the experience. That they are both basically in the same business of providing communication services, and are therefore on some level competitive, would only seem to add to the issue as the opportunity grows. However, the very size of the opportunity is the thing that is encouraging cooperation among all parties, and I am glad to see it. All that is left is the question of business model.

And here is where I am truly amazed at how differently everyone is viewing the future. The basic consumer-facing models being discussed are:

- Subscription.

- Day pass. (Typically for pre-paid carriers).

- Bundled with data package or tier.

- Paid via defined rate plan.

- Free and ad-supported.

- “Free” and indirectly monetized. (Such as through SMS and MMS).

- “Free” as part of an all-you-can-eat data plan.

There is no one consumer offering that will work across the board, because carriers worldwide operate under very different economic realities.

The presentation paradigms are:

- WAP.

- Downloadable application.

- Preloaded application.

- On-device portal (to the category).

- Integrated into the native UI.

On presentation, we are seeing a resurgence of focus on applications and on-device portal (ODP) supplanting the recent reliance on WAP. Ultimately, I expect for the paradigm to shift entirely to a device-integrated view of communication services, including social networking.

The dimensions that drive adoption are, in order of impact:

- Discoverability overall.

- Search marketing and slotting.

- Placement.

- Brand.

- Promotion (across the board, but cross-promotion in the store is most effective).

- Friction (lowering of).

- Functionality (more and more useful).

- Virality.

- Price.

In various combinations, the three lists above equal success or failure of the category. I would like to point out that contrary to popular belief, something that is free and ad-supported on the Web does not necessarily have to be free and ad-supported in the mobile space (IM is a good example of this). Remember that we are dealing with different consumers, (and 2.5 billion of them) many of whom have never seen MySpace on a PC because they don’t own a PC. For all they know, everything on the Internet costs a dollar. Be careful about your business model, because we have some carriers charging for the category but with superior discoverability that are outperforming others which provide it for free though it is impossible to find.

In the future, there will be one best presentation of social functionality, and it will pervade and extend the usefulness of the device. In many cases today, the carriers are essentially competing with themselves by offering two versions of a social networking site — a “free” WAP version and a paid-application version. For the moment, this is fine since the functionality differs significantly and appeals differently to various consumer segments. As active user interfaces evolve, we expect to see WAP fade in popularity because A) the interface will be transparent, and B) will offer far greater functionality than WAP ever will be able to. I can further predict that this pervasive functionality will drive the business model as well. All but the most cost-constrained MVNO will make social networking “feel” as “free” as SMS or even voice feels today — sure you know it is costing you something, but the thought of that cost does not stop you from sending the next SMS or making a call.

Lastly, let me say that while the advertising model in the mobile space certainly faces its challenges today, the basic dynamics of monetizing an audience have held true for centuries: Where there is a gathering crowd, there is a marketplace to sell them something. Carriers, OEMs, content providers and social networking providers are keenly aware of this fact, and with some hard work and cooperation, this space is going to flourish in a way that will satisfy all interested parties.

Excitement and confusion this week in Mobile Social Networking

September 12th, 2008

Here we go. This week the “mobile social networking gateway/platform/aggregator/whatever” category officially exploded in perceived size/value/opportunity.

This was a great week for Intercasting Corp as Verizon Wireless and AT&T announced at CTIA that they launched their social networking categories around our ANTHEM platform! Awesome, very happy. We are proud to be serving the largest carriers in North America.

A slew of other companies also announced that they have a mobile social networking gateway/platform/aggregator/whatever, including Newbay, Verisign, Visto and Yahoo!. Wow - we’re in good company.

On one hand, the arrival of would-be competition from such respectable companies to the mobile social networking space clearly validates our model and approach, and so I welcome it. On the other hand, the language of press releases and spin creates some confusion at a time when clarity would be preferred by large companies needing to make decisions. Naturally, everyone is claiming that their solution is the best. And, of course, every solution is different from every other one. I am friends with the CEOs of some of those companies, so I wish them all luck and good fortune, but at the same time I realize that while we are the top company in this space, they will sometimes be taking shots at us to paint themselves in a more positive light. We will never do that, preferring instead for our technology and approach to stand on their own.

While I would never presume to speak intelligently about another company’s specific approach, I do know enough about this space to provide some thoughtful insight. Yes, I have an enlightened self interest in doing so, but I promise you my primary objective is to cut through the bullshit so you can, too.

“Push” vs. “Integrated”
Most web-based social networking providers have APIs that enable third parties to create applications. This strategy positions companies like MySpace and Facebook as “platforms” on which other companies can create useful tools and applets. It is frankly a brilliant strategy, and creates a lot of value for the ecosystem around them. To be clear, the goal is to build value around them, not outside of them, and the bulk of the publicly available APIs are designed in such a way that the user is in fact sent back to the website at some point. As a simple example, you may be able to receive alerts such as friend requests or messages via an API that a mobile “aggregator” may be able to display in an application, but to respond or reply, the user has to go to the website because there is no “reply” API available. A truly “integrated” solution like the ANTHEM platform differs in that the social networking providers have enabled full and complete two-way integration to the core functionality of the social networking service that enables a mobile representation of the experience.

Commercial license
Take a look at the terms of use of publicly available APIs. As an example, if a platform company does not have an explicit agreement with Facebook to represent Facebook functionality in the mobile space, they are in violation of the Facebook platform policy, and the service, while potentially technologically viable, may not be commercially viable. Simply put, if you are a carrier or OEM looking for a commercial-grade solution for which you will not be sued later, demand to see a signed copy of all explicit agreements that an “aggregator” has with the social networking providers, and be sure that your lawyers deem that they survive the test of commercial viability as the service is represented.

Here is an excerpt from the Facebook Terms of Service section B, Presentation and Distribution:
5) You may not sell, resell, lease, redistribute, license, sublicense or transfer all or any portion of the Facebook Properties, or use or store any Facebook Properties for any purpose other than as specifically authorized herein.
6) Your Facebook Platform Applications may not be designed or implemented a way that might mislead a user into believing he or she is interacting directly with the Facebook Site when interacting with any of your Facebook Platform Applications, or that any of your Facebook Platform Applications were created by or are endorsed by Facebook, as determined by Facebook in its sole discretion.

Now, one might ask why a company would make APIs available if they did not expect some creativity to be employed in their use and deployment, if, after all, the value ultimately accretes to the social networking provider anyway. This is a thin-ice argument that does not pass our test of a legally viable commercial product. Simply put, we would never place our valuable partners in the position of even having to have the conversation about whether our platform and the way that it enables the social networking ecosystem is completely legal and respectful of the rights of everyone involved, both in spirit and to the letter of the law.

Our adherence to this basic principle is the reason why Facebook is currently conspicuously missing from our list of ANTHEM partners. While we could use their available APIs to build a somewhat lighter “read only” version of Facebook, it would not faithfully recreate their experience to a mobile-only user, would not be in compliance with their stated terms of service and would not pass the legal hurdles at the carriers and OEMs. We only work with social networking providers with which we have a direct and future-proof development agreement.

Ultimately it seems logical that Facebook would want to reach every consumer and not just every web consumer, so they will probably at some point provide the level of integration required to provide their carrier partners with a mobile-centric experience, and when they do, I suspect they will make it available to everyone as democratically as they have always conducted themselves. In the meantime, any “aggregator” claiming to have the ability to provide a mobile version of Facebook should be examined with scrutiny.

Here is what I can say about Intercasting Corp and our ANTHEM platform: We have been subject to the scrutiny of the largest carriers in the world and have passed with flying colors.

Do you have any idea how rigorous the review and vetting process is at our great partner Verizon Wireless? Do you know how long it takes to get from first sales pitch to final deployment? Can you imagine how strenuous the legal process is at Verizon Wireless, especially when it comes to this category? Trust me: It. Is. Thorough.

That some of the largest carriers in the world have selected the ANTHEM platform is at least an indication of the depth of our approach and our ability to satisfy the needs of the industry in this category. While I do not expect to win every deal in the world, I do know that the number of deals we have makes us the leader in this space, and that status is a testament to the quality of our technology and the viability of our platform. The confusion created this week is unfortunate, but with some rigor you can cut through the nonsense. Oh, and contact me for more information – I would be happy to help. ;-)

Verizon, AT&T and MySpace on ANTHEM

September 9th, 2008

Today Verizon Wireless and AT&T both announced they are using Intercasting Corp’s ANTHEM platform to provide their subscribers a single interface to the social networking category. Also, I am happy to note that MySpace is now also part of our social networking partner lineup, as is Photobucket.

Verizon Wireless has chosen to brand their one-stop social networking category “SocialLife” while AT&T is calling it “My Communities.” There are some differences between the two deployments, and they chose to offer slightly different social networking sites, (AT&T is offering more, while VZW is more focused) but overall the concept is to leverage the ANTHEM platform to provide a single interface to the social networking category.

Why ANTHEM and why this approach? There are a few reasons carriers, OEMs and social networking sites around the world find our platform valuable. Here are a few:

1) Critical mass means lower effort – For carriers and OEMs, we have already secured technical relationships with a large and growing list of social networking sites, which simplifies business development and deployment for them. For social networking sites, we have secured a broad distribution footprint, which means a single integration to our platform establishes a presence instantly to over 200 million mobile users.

2) Roadmap – Putting the whole social networking category in one place enables social communication to evolve into its role as part of the native mobile experience. The first step for most deployments is a downloadable application, then as the category becomes more important, our platform enables the entire category via a single preload. Beyond preloading, the social networking category is important because the core functionality is being treated less as an “application” and more like “integrated functionality” and that is where the OEMs come in to embed social features from third parties through our platform to high-value areas on the device like the PIM, Camera, and Active UI. (If you want to see some examples of this while at CTIA, send me an email.)

3) Flexibility – The whole ecosystem in the mobile social networking vertical wants to be as engaged with the consumer as possible. Finding an application and downloading it is a high-friction experience, and while ANTHEM can represent social networking in this way to satisfy this mode of interaction, the true value of the platform is that it enables third party functionality decoupled from its presentation layer and broken down into component parts so that it can become part of the differentiated consumer offering by different carriers, OEMs and infrastructure providers, all to the benefit of the social networking providers and consumers because this drives deeper engagement.

4) Functionality – The vast majority of access to web-based social networking sites is via WAP, so why offer an application at all? There are several reasons, and not least is functionality. Here are a few things you can do on, say, MySpace, through ANTHEM that you cannot do via WAP: You can register as a new user; you can take a picture from inside the application and upload it to your gallery or use it in a post; you can share content you find on MySpace with your friends who may not be on MySpace through our integration to the address book on your phone. It is simply a richer experience, and it is more mobile-centric. This is not to say that WAP is not currently an important part of MySpace’s offering – it is. So is a robust messaging and alerts offering. In the near-term, ANTHEM provides one more important consumer interface for a certain type of power user, and in the long run ANTHEM is the invisible DNA that enables device integration and a transparent experience that is easier to access than WAP and is simpler to use.

As we add more carriers, OEMs and social networking providers to the mobile social networking ecosystem, the consumer experience will evolve, as will the flexibility to offer more services and functionality across more and different business models. We are excited about the future of mobile social networking and our place in it as an enabler of the category.

I thank our friends at Verizon, AT&T, MySpace and Photobucket for joining the growing ecosystem that is using our platform to build a more robust mobile social networking user experience. Over the next few months I will share details of more carriers, OEMs and partners, and will eventually give a glimpse of the revolutionary technology we will be releasing soon.